Game Development

Concept and visual development for Earth Girl 2 was initially centered around before-and-after scenarios for a variety of Earth hazards in Southeast Asia. Regional location and particular hazards were visualized in a variety of visual styles, according to a dramatic treatment. Characters and story were also developed through visual exploration.

EG2-MI-additionalvillagerdesigns-28MarEarly exploratory sketches of potential villagers.

EG2-HL-GameIconsSketches-June14
Early study in black and white showing alternate versions of some tools
and tool icons that didn’t make it into the game.

EG2-MI-leveldesignroughs2-27Mar
Quick landscape layouts exploring configurations of a fishing village next to a river.

EG2-MI-mapimproved-1Apr
Exploration of a potential “sketchy” line quality for background art.

EG2-HB-BGStyleTest2-7June
First draft of a level design with the basic challenges laid out.

HB-BridgeSketch-10Oct
Shape and proportion explorations of a light bridge that could be easily shifted in different angles.

photo-1
The white board was our best friend when reviewing design concepts and artistic directions.

CHARACTER DESIGN
The art team spent months developing an art style and producing hundreds of art assets including character facial expressions, animations, and background paintings.

EG2-HL-grandpaPoseFinal
The Grandfather usually spends a lot of time complaining but his advices are very useful.


The Teenage Girl is a lovely girl who always give great tips on tsunami preparations.

EG2-HL-babyPoseFinal
The Baby never talks much because he cannot talk. However, his cuteness is undeniable. Everyone loves him!

LEVEL DESIGN

EG2-JN-3-3-SeasideGardens-14Apr
The River Village is one of the simplest levels. It is isolated and fairly flat, split by
a river and contains a few wooden houses and just a few villagers live in it.

EG2-JN-3-3-SeasideGardens-14Apr
The Seaside Gardens is a coastal resort community with a few high-rise buildings,
and a population density that is higher than in a small village.

EG2-SY-3-1-ShinyDevelopment-17Apr
Shiny Development is a challenging level with many office workers plus the people who
escape from the next village, in addition some of the buildings are damaged.

EG2-SY-5-6-RiverCrossing-17Apr
The River Crossing level offers a “vertical” evacuation on the top of a hill
or crossing the river using the available boats.

EG2-JN-7-4-PetrolHell-14Apr
Petrol Hell is a level without bridges that is isolated from any escape route,
in addition the damaged tanks threaten to explode.