Game Development

Concept and visual development for Earth Girl 2 was initially centered around before-and-after scenarios for a variety of Earth hazards in Southeast Asia. Regional location and particular hazards were visualized in a variety of visual styles, according to a dramatic treatment. Characters and story were also developed through visual exploration.

EG2-MI-additionalvillagerdesigns-28MarEarly exploratory sketches of potential villagers.

EG2-HL-GameIconsSketches-June14
Early study in black and white showing alternate versions of some tools
and tool icons that didn’t make it into the game.

EG2-MI-leveldesignroughs2-27Mar
Quick landscape layouts exploring configurations of a fishing village next to a river.

EG2-MI-mapimproved-1Apr
Exploration of a potential “sketchy” line quality for background art.

EG2-HB-BGStyleTest2-7June
First draft of a level design with the basic challenges laid out.

HB-BridgeSketch-10Oct
Shape and proportion explorations of a light bridge that could be easily shifted in different angles.

photo-1
The white board was our best friend when reviewing design concepts and artistic directions.

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