Concept and visual development for Earth Girl 2 was initially centered around before-and-after scenarios for a variety of Earth hazards in Southeast Asia. Regional location and particular hazards were visualized in a variety of visual styles, according to a dramatic treatment. Characters and story were also developed through visual exploration.
Early exploratory sketches of potential villagers.
Early study in black and white showing alternate versions of some tools
and tool icons that didn’t make it into the game.
Quick landscape layouts exploring configurations of a fishing village next to a river.
Exploration of a potential “sketchy” line quality for background art.
First draft of a level design with the basic challenges laid out.
Shape and proportion explorations of a light bridge that could be easily shifted in different angles.
The white board was our best friend when reviewing design concepts and artistic directions.
The art team spent months developing an art style and producing hundreds of art assets including character facial expressions, animations, and background paintings.
The Grandfather usually spends a lot of time complaining but his advices are very useful.
The Teenage Girl is a lovely girl who always give great tips on tsunami preparations.
The Baby never talks much because he cannot talk. However, his cuteness is undeniable. Everyone loves him!
The River Village is one of the simplest levels. It is isolated and fairly flat, split by
a river and contains a few wooden houses and just a few villagers live in it.
The Seaside Gardens is a coastal resort community with a few high-rise buildings,
and a population density that is higher than in a small village.
Shiny Development is a challenging level with many office workers plus the people who
escape from the next village, in addition some of the buildings are damaged.
The River Crossing level offers a “vertical” evacuation on the top of a hill
or crossing the river using the available boats.
Petrol Hell is a level without bridges that is isolated from any escape route,
in addition the damaged tanks threaten to explode.